An open letter, from the same keyboard as always

I have spent tens of thousands of hours
in worlds that existed only in words.

My name is Jose. Since I was fourteen — when the modem sang like someone clearing their throat before a long story — I have lived inside MUDs: worlds made of text, imagination, friends, and late nights. Now that life has granted me the time I didn't have back then, I want to give something back. Build a new one. Accessible, beautiful, and open to anyone who wants to tell stories with me.

Discover Genesis MUD


The story

The first tens of thousands of hours

Before there were videos explaining everything, before photorealistic graphics and dubbed voices, there was a blinking prompt on a green screen. A prompt, and a decision: which way to walk. That was enough for an entire world to take shape.

My first real friendships — the kind where you learn each other's names outside the game — were born inside a MUD. We swapped battle plans on clan channels, but also how the exam had gone, or that one girl at school who looked at us funny. I learned to read fast because the next room had a monster in it. I learned to write slowly because a friend needed me to spell out the route without a mistake.

Years passed. MUDs changed, servers changed, people changed. Some are no longer with us — died young, emigrated, or simply faded away. But they are with me still, every time I close my eyes and hear the murmur of an imaginary tavern where someone asks whether anybody's alive out there. Somebody always is.

For a long time I thought MUDs were a bridge between childhood and something else, something you leave behind. I was wrong. A MUD is a summerhouse that never burns down: you come back, and the chair is still there. So is the laughter.

Today I work with software all day. For years I have built serious systems — billing, banking, infrastructure —, all of them earnest, all of them functional, all of them far from those nights when I typed look north and pictured the forest. Finally, I have the time to close the loop: I am going to write my own MUD, and I want to do it right.

I want a world that fits everyone who always fit in MUDs — including the people that modern clients have left behind, by oversight or by haste.

Because a MUD, done well, is one of the few interactive art forms that is naturally accessible: the text is the engine. A screen reader reads a MUD the way it reads a book. Someone with limited mobility plays as well as anyone, because nobody is running. Imagination does the rest. But modern clients — obsessed with colour, maps, and shortcuts — often wreck that. I want that not to happen. I want Enter to be enough.

This site — web.blamethebeast.com — is the chronicle of that journey. Here I will share how Genesis MUD grows, the philosophy that guides it, and how anyone can join to tell their own stories.


The project

Genesis MUD

A MUD about human evolution, from the first campfires to whatever we decide to invent together. No classes, no predefined levels. One character per account: you live one life. The world begins almost empty — only the Cradle of Civilisation — and players build it stone by stone, house by house, story by story.

Read more about Genesis MUD


Commitment

Accessibility

Text is the engine of the game, but more is needed. These are the promises I make to myself and to anyone who plays:

If something doesn't live up to these promises, it's a bug — not a stretch goal. Write to me and I'll fix it.